![]() These sorts of effects are what I'm aiming for. One responds to sounds that are not related to the game and once one is pulled back to reality, one is immersed more deeply into the game world. In daily life, complete silence in one's environment is unusual, wouldn't you say? And so in the same way, things like footsteps and people stirring are inlaid even in the game. He also composed songs for Konami's Bemani series, which has also featured tracks from Silent Hill. Yamaoka helped compose the score of Silent Hill: Revelation, along with Jeff Danna, who also worked on the soundtrack from the first film. ![]() Much of his work from previous titles has been compiled for the 2006 Silent Hill film, directed by Christophe Gans. ![]() Since Silent Hill 3, he worked in collaboration with Mary Elizabeth McGlynn and Joe Romersa for vocal compositions and performed live at several concerts. Yamaoka's sound commonly contains strong melancholy undertones and generally identifies with the dark ambient, industrial, trip-hop, and rock genres. Starting with Silent Hill 3, he played a more important role as the series' producer while also continuing with his music composition work. He is most well-known for his work for the Silent Hill series of video games, for which he composed all the music and sound effects in the whole series (excluding Play Novel: Silent Hill for the Game Boy Advance, "Esperándote" in Silent Hill, composed by Rika Muranaka and both Silent Hill: Downpour and Silent Hill: Book of Memories, which were composed by Daniel Licht).
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